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 Post subject: Planetary Empire Escalation
 Post Posted: Sun Jan 31, 2010 7:39 am 
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Gork
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For our Planetary Empire missions I decided to use Angry_One's Tyranids. I played 2 games today, at 750 points. The list I have is as follows:

240 Hive Tyrant (Winged, 2x Talons, Paroxysm, Leech Essence, Adrenal Glands)
120 2x Zoanthropes
110 3x Warriors (Talons, 2x Deathspitter, 1x Barbed Strangler)
70 5x Genestealers
70 5x Genestealers
70 5x Genestealers
70 5x Genestealers


My first opponent was the Dark Eldar, and was Victory Points. His list was 3 sniper squads, and archon, some mounted wyches, and a mounted warrior squad. 2 of my 'stealers came in right away (lucky roll for outflanking, turn 2) and whacked his side placed warrior squads, while the shooting from my units gradually wore down his central squad. The real highlight was the Tyrant rushing up (after using paroxysm the turn before so the ony squad with a gun (4 S8 AP2 guns!) couldn't really hurt him), killing a warrior squad, then getting charged by the Archon and insta-killing her. In the end it was a Massacre, which was nice after getting handed the 2 games I played for practice the day before.

My second game was up against a Tau gunline; it didn't go as well. My 'stealers came in early....on the wrong flank! All 3 units that came in on time rolled into the flank no one was at - this probably cost me most of the game, as I had to play down by 210 points right from the get go. That said, the tyrant got gunned down to 1 wound on turn one, then turned around and got all of his wounds back, then got gunned down the second turn, really taking 2 whole rounds of fire at 750 points, which was awesome! The warriors did ok as well, beating down his Stealth Suits and a Fire Warrior squad. Ultimately, the game ended in a VERY close draw (3 objective tokens) with me running my last stealer where he needed to be after killing all of the Tau's Troops; had I lost that final 'stealer I'd have been tabled, though. Very tough match up, especially if positioning doesn't go right.



All in all, I'm kinda under-wowed by the new 'nids. Their book looks awesome, and I like their Troops, but the Power Creep *seems* to have largely bypassed them. More battles to come (900 points, and I'll be fighting at least 3 times this week)

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Sun Jan 31, 2010 5:29 pm 
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lol, leech essence works then, i take it. and apparently quite well against the right army:)

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Sun Jan 31, 2010 7:01 pm 
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Generally Paroxysm is much better, but if there's T3 models out there, the odds of getting back a wound or so is nice; I fired it off 3 times now, and 2 times it bounced, one time it got me 3 wounds; it's very erratic.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Mon Feb 01, 2010 5:15 am 
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Big Grunt

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planetary escalation sounds awesome, what kinda bonuses are you now getting for winning one? and whats the plan for the 900 pt game?

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Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Mon Feb 01, 2010 7:28 am 
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Grunt

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leech essence is &^%$ing scary when you shoot your whole army at the tyrant, drop him to one wound then have him fly up next to your whole army and get all those wounds back...... scary as *edit* man, that being said i too was a little afaird of the new dex but the lack of 4+ armour on all troops but warriors make them alot less of a problem than i thought they would be.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Mon Feb 01, 2010 12:33 pm 
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Gork
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Bonuses:
5% bonus for each hex you are down by from the challenger
5-15% Bonus for Manufacturms
1-3 Bonus on roll for first turn from Power Stations
1-3 Universal Special Rules from Command Bastions
1-5 Penalty to enemy Conquer rolls for Shield Generators

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Tue Feb 02, 2010 6:54 am 
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Gork
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Orks are one of my 3 fights for this coming round: the list I opted for is:

255 Hive Tyrant (Winged, 2x Scything Talons, Paroxysm, Leech Essence, Old Adversary)
75 15x Termagants
60 Zoanthrope
60 Zoanthrope
84 6x Genestealers
200 Carnifex (2x TL Devourer with Brainleech Worms, Adrenal Glands)
205 Carnifex (TL Devourer with Brainleech Worms, Stranglethorn Cannon, Adrenal Glands)

Unfortunately, the game didn't play out as well as I'd like. My re-rolled attacks failed to hit or wound despite all odds, and the Cybork bodies made almost all their invul saves. Game ended in a tie, with me barely holding an objecive with a wounded 'fex and 1 gaunt, while the orks had their Battlewagon, a few boyz, and about half a bike squad sitting on another. Very few high moments for me to point out in this match: everything just kinda fell through. Makes me much more confidant that I was right and the 'nids will kinda blow at anything under 1500 points, especially when facing super-units like nob bikers. I will certainly be needing a Swarmlord for the future; I don't think there is any way I can avoid taking one, and since I want one for when I'm using my own swarm anyway I don't see a big reason not to.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Tue Feb 02, 2010 5:33 pm 
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Big Grunt

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ok so whathappens to the hex in a tie game? no one gets it?

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Tue Feb 02, 2010 7:17 pm 
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Actually no. You aren't fighting directly over a hex rather you are fighting for the chance to take an opponents hex. So if there is a tie game neither you or your opponent get the opportunity to roll to see if they conquered the territory since no one won.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Tue Feb 02, 2010 11:49 pm 
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Big Grunt

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how long does it take to play a full campaign of PE?

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Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Wed Feb 03, 2010 12:28 am 
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Big Grunt

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lol, i think i just figured out a way around the nob bikers. unfortunately my swarm has none. Bone swords take teamed with rending claws. rending claws to provide a power weapon wound and the bone sword to force a leadership test. think is i can't remember if mob rules will mess around with this, or feel no pain can get in the way. but thats the best thing i can think of.

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Soul:Kevin, you finaly drilled a gaunt without going through the foot
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Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Wed Feb 03, 2010 1:07 pm 
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Gork
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1) no need for the claws; Bone Swords ignore Armour.
2) His leadership is fine.

The answer I used was Carnifex's. Fuzz opted randomly not to charge into a bait unit, which saved his entire biker squad; I was appalled. He told me after the game that he didnt like how his shooting went, and when I told him it saved his units life he just looked at me funny. Then I showed him what a counter-charge after he wiped out my gaunts would have done to his bike squad (destroyed it, taking at most 1-2 wounds) and he was rather surprised. Unfortunately, during the actual game all the carnifex's did was crank shaft; one round fuzz made all 3 invuls (letting his last fist in a squad survive, then fisting down the 'fex), one round 8 'fex attacks managed to hit twice....all sorts of stupid crap. Oh, and the Flyrant made 1/5 saves; that was awesome.

Anyway, the best answer to nob bikers is the Swarmlord, which will be on my list of "units to convert for the basement 'nids". Granted, I'll need to get a Tyrant first, but that shouldn't be too hard :-P

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Thu Feb 04, 2010 5:32 pm 
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Big Grunt

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i agree with you on the swarm lord. i would also get the guy tyrant guard to go with it.

now i noticed that the swarm lords bone saber has different rules than what is in the weapons list. it's broken. forcing all invuls to be rerolled. and swarm leader is terrifying.
now what exactly does cute senses do(since that rule is not listed in the book). i'm guessing it's +1 to bs?

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Soul:Kevin, you finaly drilled a gaunt without going through the foot
Angry: Take a closer look
Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Thu Feb 04, 2010 10:09 pm 
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Grunt

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+1 to BS pssh i wish, if it hasn't been changed speciffically for your codex its re-roll night fight vision range.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Sat Feb 06, 2010 4:54 am 
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Gork
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Battle 2 was up against the Eldar; it was a much more fun match! Here's how the lists were:
Tyranids
80 Tyranid Prime (Scything Talons, Rending Claws)
140 Deathleaper
110 3x Tyranid Warriors (3x Scything Talons, 2x Deathspitter, 1x Barbed Strangler)
180 5x Tyranid Warriors (5x Scything Talons, 4x Deathspitter, 1x Barbed Strangler)
195 Carnifex (2x TL Devourer with Brainleach Worms, Frag Spines)
195 Carnifex (TL Devourer with Brainleach Worms, Stranglethorn Cannon)

Eldar
Farseer
Full Sized Shining Spears w/ Autarch and Exarch
Guardians in Wave Serpent (EML/EML)
Guardians (Scatterlaser)
3 man Guardian Jetbike Squad
3 man Guardian Jetbike Squad


I got to go first, and I took Feel no Pain (Via Command Bastions) on my large Warrior squad, who also had the Tyranid Prime in there. The mission was tokens (5, 4 in a diamond pattern in the center, one off to the right hand flank between our armies), and Dawn of War deployment type. I put the 3 warriors on my far left, and the big squad forward in some terrain on my right. He mostly fought the big warrior squad. The rough way the game played was this: he kept charging with his Shining Spears into the big warrior squad, doing a few wounds at a time, saving (thanks to Fortune) then falling back on my turn to do it again on his, via Hit and Run. My carnifex's ran forward, shooting when they could, in a central position, while my 3 Warriors advanced a bit and got shot at a bit. Towards the end of the game his wounded jetbikes ran over and killed the last few warriors on my left, only to be killed in turn by a carnifex; the other 'fex made it across the board and eventually killed the guardians and jetbikes on that side holding objectives, and his other mounted guardians shot into the badly hurt "large" warrior squad, dropping it down to 1 Warrior, who ran wide and took an objective from a wounded jetbike squad. Then the game ended, with his big guardian squad on one objective, and my warrior forcing his last bike off the other, giving us a draw. I had both 'fexs and the Deathleaper and a Warrior left, while he had a jetbike (in HtH with the Warrior), the Farseer and a Guardian Squad, and his Wave serpent. If the game continued into turn 6 I think I coulda had it, but at the same time he may have killed my last warrior, putting us back into the draw section, so it's hard to say.

All in all, lots of fun, and kudos to skunk for a good time!

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Sat Feb 06, 2010 5:13 pm 
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Big Grunt

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900 pts and only 12 minis? thats crazy, specially since it worked.
i am guessing the feel no pain worked wonders on the warriors.

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Soul:Kevin, you finaly drilled a gaunt without going through the foot
Angry: Take a closer look
Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Sun Feb 07, 2010 8:53 am 
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Gork
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not so well, actually; the Spears had power weapon attacks on the charge, and the exarch was S8, instakilling models. They just held up like champs!

Last game was today; list was 4 units of 3x Warriors (talons/devourers, 1 Strangler), 1 unit of 3x Ravenors (Talon/Claws), 2 Zoanthropes, and a Flyrant. Tau list was Pathfinders, Hammerhead, Shas'o, Devilfish, and 2x Warrior squads.

The long and short of the game was that he couldn't kill the warriors fast enough, and nothing could really hurt the Tyrant; the warriors still had 3 units left at the end (albeit wounded), the ravenors got knocked down to 1 model but were holding in there, and the Tau were down to their Devilfish and a few Fire Warriors. Ended up being a close game, since he almost contested full objectives for the last turn; more anti-armour would be nice.


This coming round will see me facing Orks and Space Marines; the ork player (my bro) is currently in the lead, with 8 land tokens, and making a mad dash for the finish line there; gotta keep an eye on him!

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Mon Feb 08, 2010 6:12 am 
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Well the ork player may win but it won't be on my watch. 3 times a charm! You'll be needing to get a venomthrope sometime along with a swarmlord. That'll make the basement nids monsters.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Mon Feb 08, 2010 12:15 pm 
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Big Grunt

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lol, the current basement nids are my nids at the moment:)
however i agree with you on that. venom thropes are needed and a swarm lord is in the plan. i'm getting ready to make another investment towards the swarm. the plan is to get my own nids up 10k.

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Soul:Kevin, you finaly drilled a gaunt without going through the foot
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Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Mon Feb 08, 2010 12:25 pm 
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10k!? You're not even half way there yet, unless you max out on upgrades! That is a significant point/cash drop!

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Mon Feb 08, 2010 6:24 pm 
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So, Kev, who is going to paint the additional 5000+ points? Because the last time I saw the swarm there were still a few unpainted models in the case...

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Tue Feb 09, 2010 1:58 am 
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the new Meanstealers never got the TLC of a paintbrush :-P

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Tue Feb 09, 2010 10:23 pm 
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lol. i'm not ganna do what i did last time and buy a whole army at once.
small bits and pieces at a time. and i'm even planning on bringing some stuff onto the ship and paint on my free time.

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Soul:Kevin, you finaly drilled a gaunt without going through the foot
Angry: Take a closer look
Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Wed Feb 10, 2010 1:49 am 
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on the bright side, you only need ~5 colors; thats all I used for your models. 6 with the red for tongues :-P

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Wed Feb 10, 2010 3:33 pm 
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Ok, played the Orks again; this time for real! His list was roughly:

Warboss + 5 Nobs on bikes
Warboss + 5 Nobs in Battle Wagon
18 'ard boyz with Nob w/ Claw

my list was
190 Tyrant (Heavy Venom Cannon, Scything Talons)

84 6x Genestealers
84 6x Genestealers
110 3x Warriors (Talons, 2x Deathspitter, Barbed Strangler)
110 3x Warriors (Talons, 2x Deathspitter, Barbed Strangler)

260 Old One Eye
210 Carnifex (Frag Spines, Adrenal Glands, Stranglethorn, Devourer)
205 Carnifex (Frag Spines, Adrenal Glands, 2x Devourer)


The mission was 4 Tokens, spread to roughly the four corners of the board, withtable quarters for deployment. I got first turn. He got FNP for his 'ard Boyz and Infiltrate for his Nob Bikerz. I got lucky and pinned his bikerz on turn 1, then he advanced his army. Turn 2 saw me blow up his nob bikerz with shooting. he charged and killed a carnifex then with his 'ard boz, who were in the Battle Wagon. My counter-fire wiped out most of the squad, then charged them with OOE, wiping them out. His warboss charged my tyrant, did no wounds, then got run down; all in all it was an amazing victory; my plans all worked (I played a roughly mobile gunline style, sticking to about 18" from him at all times, then running in to steal the charge when he got close) while his dice all sold him out as often as they could.

Next round will see me up against the Space marines, who will use a large terminator squad...

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Wed Feb 10, 2010 10:18 pm 
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HAHA so that half hour of chanting over his dice worked!!! :-P yeah you got lucky pinning his bikers, they would have ruined your day.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Thu Feb 11, 2010 3:50 am 
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not TOO lucky; he's only LD 7. As for them ruining my day; I kinda wanted them to advance. He didn't have charge range, and I really would have saved time hitting him in HtH with 3 Carnifexs after nailing him with Paroxysm, which is what I was lined up for ;-)

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Thu Feb 11, 2010 9:25 am 
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mmmmmm i surprised you didn't try to heavy venomcannon him down.... that str 9 blast would go a long way, sure the warboss takes the first but you should still prob get 2-3 more hits/wounds which is a nob lost for every failed save, with 2-3 blasts a turn that adds up all sorts of quick like. really makes me mad i can't take more str 8 weapons in my army, thats the best way to beat that nob squad imo.

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Thu Feb 11, 2010 5:12 pm 
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S10 does it better.

And I DID end up using the HVCannon; that is how I shot 'em down the second turn :-P

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 Post subject: Re: Planetary Empire Escalation
 Post Posted: Thu Feb 11, 2010 5:25 pm 
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lol, the toof bustas got beaten.

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Angry: Take a closer look
Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!


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