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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Thu Mar 04, 2010 5:25 pm 
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Gork
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you're kooky!


Read the rules again; being pinned/going to ground does NOT cancel further fall back checks; you can still run off.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Thu Mar 04, 2010 9:33 pm 
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Penitent
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So there so scared they cant move but may potentially become even more terrified to which point they simply run away screaming?


:)

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Thu Mar 04, 2010 10:40 pm 
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Think of it like they are going to ground and refusing to stick their head out to fiurther advance.
But when it becomes too much, running back the way they came seems like much better then getting ya head blown apart

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Fri Mar 05, 2010 6:05 am 
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Eh. Kinda lame IMO. Think about it, the only drawback to "going to ground" is you can't do anything until the following turn. If you fail a morale test and fall back (or you voluntarily fail so as to fall back), you can regroup the next turn and continue as normal. Is that a loophole?

I've personally never encountered such a situation, as once a unit is pinned, I'm not going to waste more firepower on it. After all, I've got time to deal with it, and my firepower might be best used on another target.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Fri Mar 05, 2010 4:12 pm 
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Gork
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Not a loophole: you still cant move or shoot or assault the turn after you failed the pinning check. Falling Back doesn't get rid of that effect.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Fri Mar 05, 2010 9:29 pm 
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Falling back overrides the failed pinning check, passing the test to regroup allows you to resume normal game play.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Sat Mar 06, 2010 9:13 am 
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Gork
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I dont have the rule book on hand to look up exact wording, but I seem to recall it being there. That said, it would only be advantageous to space marines, not everyone, since not everyone gets to act normally after a rally. I'll keep an eye out for it next time my LRB is handy

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Sun Apr 25, 2010 8:45 pm 
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Penitent
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Oug... The spacemarine favoritism is very apparent here.



I'm putting this in my list of things to do: Get rule book.


I do intend to do this.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Mon Apr 26, 2010 12:13 am 
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Gork
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Checked LRB: Falling Back does NOT override Pinning. If you rally after a pinned Fall Back move, you still may not move or shoot.


As for marine favoritism; they better get some! Right now they get hurt most by the 5E rules.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Mon Apr 26, 2010 8:27 pm 
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But still doesn't the book say pinning per weapon?



I'm making a mass scout army that uses quite a few sniper rifles, so this is pinnacle to my future strategies.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Tue Apr 27, 2010 11:48 am 
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Gork
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Yes, the book says per pinning weapon; I believe that to mean "weapon" ie: sniper rifles as a whole, and the special Hb as opposed to "weapon" to mean each and every weapon. I can't imagine anyone ever getting away with trying to cause a half dozen pinning checks on a unit because of one volley of shooting. Double-check it with your tourney runner and the like; hopefully it'll get FAQed and save everyone the bother.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Wed Apr 28, 2010 2:15 am 
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If it's per weapon then scout-rifle squads are actually worth something.


It means I can stop a thirty man ork mob with a ten man scout squad.



It means one of the lowliest spacemarine units could become an instrumental aspect of a vanilla army.


...And pigs could fly....

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*puffs on a cigar* Btw, I do smoke a stogie when I'm on this site, and online in general, keeps me relaxed. :a_b_cigarette:


"Boom, crotch shot." - Loit

Robin hood... (Never forget!)


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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Wed Apr 28, 2010 11:23 am 
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Gork
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10 snipers won't stop 30 orks; they're Fearless until you drop 'em down to 10 or so. Even so, you see the issue.

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 Post subject: Re: Multiple pinning tests per squad?
 Post Posted: Tue May 11, 2010 5:52 am 
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Yeah I've been talking to a bunch of Tau player who could abuse the *stuff* out of this rule if it went the bad way. But they all agreed it's far to cheap and plus... 40k not about leadership and tests :-P

It's about manly senseless awesome :-P

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"Boom, crotch shot." - Loit

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