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Stormthroe
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Post subject: 'Ard Boyz Preperation Posted: Sat Apr 17, 2010 7:59 pm |
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| Head Grunt |
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Joined: Tue Feb 05, 2008 10:06 pm Posts: 127 Location: Burning the universe, one heretic at a time.
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Hi all! Storm here with a question to all members of the forum. I have been inducted into the 'Ard Boyz tournaments starting May and would like some help with preperation. This is my first real tournament with my 'crons, and any help would be appreciated. I have my possible lists tooled to the necron shuffle/phalanx tactics that ave become so common in 5th edition, but I need some additional help with the details. My first list is here. HQThe Deciever Lord Veil of Darkness Nightmare Shroud Gaze of Flame Elites5 Immortals Troops20 Warriors 20 Warriors 11 Warriors Fast Attack3 Destroyers 3 Destroyers 10 Scarab Bases Heavy SupportMonolith Monolith Tomb Spyder The squads of warriors are probably going to be divided into minimal squads, allowing me to spread out my fire and keep from being swept in cc. The unit of 11 is my reserves unit, simply there for a last turn objective snatch. Also, before I hear the stuff about spamming destroyers, this is currently all I have. Two of my faithful flying guns have been gunned down by the dreadful powers of a 9 year old. Criticisms and Critique are quite welcome with me, and with over a month to prepare there is plenty of time for tweaking. Thanks to all! -Storm
_________________ Necrons do not defy physics; physics just lets them to do what they want. It knows not to screw with them.
You shouldn't either.
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Soul_Stryder
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Post subject: Re: 'Ard Boyz Preperation Posted: Sun Apr 18, 2010 10:25 pm |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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IMO drop the Scarabs and Spyder in favor of Heavy Destroyers; they're really your only answer to MCs and heavy battle tanks, and you need to be able kill those things. The reserve trick wont work, since you'll likely come in WAY before last turn, but w/e, go for it. the most important thing for you to do is shoot hard with Destroyers/H Destroyers and keep the warriors safe, likely behind a wall of Monoliths so the enemy cant charge 'em and run 'em down. Hit the enemy fast units first to reinforce that idea, or, if they lack any real HtH power, hit the heavy blasts (Vindicators, Defilers, etc). Thats my thought, at least; playtest a lot to figure out what all tactics are most effective
_________________ ***2008 Moderator of the Year***
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Stormthroe
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Post subject: Re: 'Ard Boyz Preperation Posted: Mon Apr 19, 2010 1:15 am |
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| Head Grunt |
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Joined: Tue Feb 05, 2008 10:06 pm Posts: 127 Location: Burning the universe, one heretic at a time.
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Thanks! I planned on playtesting to a very large extent at every possible moment I can. Which happens to be not much due to school...
But anyways, I only have one heavy destroyer to throw into this list. Also, scarabs are an incredibly useful unit for the way I've always played crons, and I know from experience what they can do on the charge. The spyder really was just kind of a points filler at the moment, and probably will be changed considering I have never used one in a game before, he's rather recent. My warriors don't really need to reserve in, I probably will just put them all on the table, terrain depending.
The Monolith wall is a sound tactic also, thank you. I've used it before, but my opponent had clogged the board with terrain that kinda redundenized it for that game, and I havn't used it since then. However, with the amount of Blood Angels players I've noticed cropping up recently I'd say I have a very good chance of facing at least a few armies of them at 'Ard Boyz. I know the monolithg's can handle them on the front lines, but those Baal Predators are infantry shredding machines. Any Tips? My usual tactics rely on my destroyers immobilizing or destroying main weapons in the first few turns (I know I know, Fritz tactics) and usually I can pull it off, but its risky when you go tournaments like this cause you never know what to expect from your opponent.
_________________ Necrons do not defy physics; physics just lets them to do what they want. It knows not to screw with them.
You shouldn't either.
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Soul_Stryder
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Post subject: Re: 'Ard Boyz Preperation Posted: Mon Apr 19, 2010 11:26 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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Generally speaking, Necrons shouldn't need to worry about the Baal predator; it may shred infantry, but not MEQs with a WBB roll! Your bigger concern should be with their Fast Vindicators, who can move 12" then drop the Demolisher Cannon on you; to deal with them, again, Destroyers (swinging around to the side arcs) or H Destroyers (hitting from wherever they can) will be your fail-safe. Those guys are *critical* to keeping enemy vehicles away; trusting in Gauss Glances is a fool's move; make sure you bring the big guns!
_________________ ***2008 Moderator of the Year***
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Stormthroe
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Post subject: Re: 'Ard Boyz Preperation Posted: Mon Apr 19, 2010 7:28 pm |
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| Head Grunt |
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Joined: Tue Feb 05, 2008 10:06 pm Posts: 127 Location: Burning the universe, one heretic at a time.
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Thats a pretty quick pie plate! Wish my monolith could move like that...
Alright well then I will definitely be doing some swaps to get a unit of 3 Heavy Destroyers into my list, unfortuantely I only own one but with careful budgeting for the next month, I should be able to snag any models I need. The do enforce WYSIWYG so I either need to have good conversions, or buy the models, and unfortunately I have one converted one, and one spare destoyer body and torso to do another conversion for it. I have never really used Heavy Destroyers much though, so they will definitely need a playtest.
Also, My one friend, who used to bve here under username ToxicJaws (I know, noone really liked him) has been trying to pressure me intro dropping the Deciever and instead throwing in a Destroyer Lord, along with some other things to fill out the 2500 list. Anyone have any strong experience with that?
Please and thank you!
-Storm-
_________________ Necrons do not defy physics; physics just lets them to do what they want. It knows not to screw with them.
You shouldn't either.
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Soul_Stryder
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Post subject: Re: 'Ard Boyz Preperation Posted: Tue Apr 20, 2010 12:13 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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Deceiver > Destroyer Lord
_________________ ***2008 Moderator of the Year***
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Stormthroe
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Post subject: Re: 'Ard Boyz Preperation Posted: Tue Apr 20, 2010 12:30 am |
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| Head Grunt |
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Joined: Tue Feb 05, 2008 10:06 pm Posts: 127 Location: Burning the universe, one heretic at a time.
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Thought so  But may I ask how viable the Destroyer Lord is for tournament games if I say, run him with a unit of 10 scarabs with d-Fields, while he's toting his D-body, Phylactery, Phase Shifter, Gaze of Flame, and a Warscythe?
_________________ Necrons do not defy physics; physics just lets them to do what they want. It knows not to screw with them.
You shouldn't either.
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Soul_Stryder
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Post subject: Re: 'Ard Boyz Preperation Posted: Tue Apr 20, 2010 11:41 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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Meh. For the same points I'd MUCH rather have a Deceiver. A dude with a fist will still kill the DLord. Truth told, the Scarabs are more a hindrance then anything; the enemy will wound the crap out of them, then use that modifier to crush the DLord and run him down.
_________________ ***2008 Moderator of the Year***
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Stormthroe
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Post subject: Re: 'Ard Boyz Preperation Posted: Tue Apr 20, 2010 8:34 pm |
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| Head Grunt |
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Joined: Tue Feb 05, 2008 10:06 pm Posts: 127 Location: Burning the universe, one heretic at a time.
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Ummm... Scarabs are fearless, the Lord won't flee, and therefore won't be run down 
_________________ Necrons do not defy physics; physics just lets them to do what they want. It knows not to screw with them.
You shouldn't either.
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Soul_Stryder
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Post subject: Re: 'Ard Boyz Preperation Posted: Wed Apr 21, 2010 12:29 am |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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wow, so instead he'll just have to make like, a dozen armour saves for being fearless? That'll go well 
_________________ ***2008 Moderator of the Year***
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Angry_One
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Post subject: Re: 'Ard Boyz Preperation Posted: Fri May 14, 2010 10:36 am |
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| Big Grunt |
Joined: Fri Oct 28, 2005 10:47 am Posts: 176 Location: (whatever part of the world i am in) while on vacation it is in PA
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yeah a fearless dude and a buncha normal dudes that get killed easily is NOT a good time. i have learned this lesson many times. i've lost hive tyrants and carnifexes way to many times from this.
_________________ Soul:Kevin, you finaly drilled a gaunt without going through the foot
Angry: Take a closer look
Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!
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