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taukick@ass
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Post subject: 2000pt army list. Posted: Mon May 10, 2010 4:33 am |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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wow what happened to all of the Tau forum? i guess i havent been here in quite a while... well.. whatever.. i have a new army list i thought i might get some insight on. HQ 620 Shas'O commander ---Plasma rifle ---Missle pod ---Multi tracker ---Stimulant injector -----Bodyguard shasv're ------plasma rifle ------missle pod ------targeting array ------HW multi-tracker ----Bodyguard shasv're ------plasma rifle ------missle pod ------targeting array ------HW multi-tracker -Commander Farsight ----Bodyguard shasv're ------plasma rifle ------missle pod ------targeting array ------HW multi-tracker ----Bodyguard shasv're ------plasma rifle ------missle pod ------targeting array ------HW multi-tracker Elites: 154 -Team leader crisis suit ----plasma rifle ----missle pod ----targeting array ----HW multi-tracker -Team leader crisis suit ----plasma rifle ----missle pod ----targeting array ----HW multi-tracker Fast Attack: 324 -6 Pathfinders ---Devilfish -----targeting array -----disruption pod -6 Pathfinders ---Devilfish -----targeting array -----disruption pod Troops: 450 -12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle -12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle Heavy Support 450 -XV88 Broadside team --2 Broadside shas'ui ----targeting arrays --1 Broadside team leader ----targeting array ----HW drone controller ------shield drone -Hammerhead Gunship ---Railgun ---smart missle system ---Multi tracker ---Target lock ---Flechette Discharger ---Disruption pod In total it comes out to 1998 points. a special note would be that every unit with access to the armory gains a bonding knife at no cost since Farsight is in the army. My tactic would be for the Broadside team to provide anti-armor fire from afar and overwatch while the XV8's, firewarriors and Hammerhead takes down units spotted by the outflanking pathfinder teams. ( the pathfinder teams would be put into reserve for outflanking.) i think that the XV8's would deploy normally too. not sure about that though. the hammerhead is make to go up closer to the fight for anti armor and anti larger enemies. hah. but yeah let me know what you think. thanks 
_________________ Tau Empire-2000pts
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Soul_Stryder
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Post subject: Re: 2000pt army list. Posted: Mon May 10, 2010 11:45 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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it looks like you spent a TON on Crisis Suits....have you given thought to how you'll deal with units that kill them really easy (Vindicators, Assault Terminators, Zoanthropes, and the like)? IME, the Tau do best with a lot of "spray" type fire, supported by BSides; the Suits are nice, but often get killed too easy to justify the points, especially on Bodyguard teams...
_________________ ***2008 Moderator of the Year***
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Mon May 10, 2010 7:16 pm |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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well no i really havent put that into consideration... hmm where else could i put those other points unused if i took out some battlesuits?
_________________ Tau Empire-2000pts
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Mon May 10, 2010 9:21 pm |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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actually, wouldn't the broadsides covering the army be focusing on threats from afar? so i dont think the battlesuits are in much danger. also the battlesuits count as infantry killers shooting at most 4 shots each, and with the str7 misslepod can take down lighter vehicles and more elite infantry. So i think the points put in the battlesuits are well spent.
_________________ Tau Empire-2000pts
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Soul_Stryder
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Post subject: Re: 2000pt army list. Posted: Tue May 11, 2010 12:51 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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hey, if it works in your local meta, great! I just know that I usually don't have a real hard time killing them; the 72 FW list is actually very scary, especially supported by 9 BSides
_________________ ***2008 Moderator of the Year***
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Tue May 11, 2010 1:46 am |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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what army do you play? i havent had really that much trouble with the people i usually play with but i havent really gotten around enough to say that they would survive all the time. Thus your probably right..
_________________ Tau Empire-2000pts
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Soul_Stryder
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Post subject: Re: 2000pt army list. Posted: Tue May 11, 2010 11:26 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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I'm a classic Space Marine player, through and through. I toy around with Shrike from time to time, but usually just have a Biker lead my army and take those Bike Troop slots supported by Vindicators and CC Terminators 
_________________ ***2008 Moderator of the Year***
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Tue May 11, 2010 7:08 pm |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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hahah niceee.... space marines are pretty sick. Yeah you would probably destroy a tau player with those bikes.. anything that moves fast with power armor is pretty much the revalations to any tau player... hah. and vindicators? ouch. sit me out for that one.
_________________ Tau Empire-2000pts
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TheTauReturn
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Post subject: Re: 2000pt army list. Posted: Thu May 13, 2010 3:18 pm |
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| Grunt |
Joined: Thu Jun 15, 2006 6:18 pm Posts: 56
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lots of suits like previously stated. I'm not a fan of the targeting array when those extra points could be drones to take any str 8 or higher shots for the suits.
Another thing i am unsure of is the outflanking Path's. Being a heavy weapon and all i feel starting on the table is much more of an advantage since your minimum turn for marker light useage becomes turn 3. And yes soul's shrike and bike army is disturbingly fast and terrible to play against.....
_________________ It is not a plan if it takes longer to explain than to think up.
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Thu May 13, 2010 10:38 pm |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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well that is a very good point... and that did not cross my mind... umm well they would start with the group in transports and i gues the first turn would move 12'' then next turn disembark and fire markerlights? any other suggestions on how to work that ?
_________________ Tau Empire-2000pts
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Angry_One
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Post subject: Re: 2000pt army list. Posted: Fri May 14, 2010 11:36 am |
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| Big Grunt |
Joined: Fri Oct 28, 2005 10:47 am Posts: 176 Location: (whatever part of the world i am in) while on vacation it is in PA
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as a tyranid player. the suits seem to do okay, but i am far more scared of fire warriors and pathfinders. strength in numbers has hurt me many times and now playing the game smart as well. on top of it as you are a tau player. if you got a crafty nid player you are up against. be ready for carnifexes, zoanthropes and warriors in your face, you will only get 1 round of shooting against em after they shoot you.
_________________ Soul:Kevin, you finaly drilled a gaunt without going through the foot
Angry: Take a closer look
Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!
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Angry_One
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Post subject: Re: 2000pt army list. Posted: Fri May 14, 2010 11:39 am |
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| Big Grunt |
Joined: Fri Oct 28, 2005 10:47 am Posts: 176 Location: (whatever part of the world i am in) while on vacation it is in PA
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i also understand the fact the tau run alot of units that support each other well(mainly pathfinders). no one likes getting hit my shooting at a 2+ and no cover save.
_________________ Soul:Kevin, you finaly drilled a gaunt without going through the foot
Angry: Take a closer look
Soul: ^&*, Kevin, you didn't drill 1 *@#$&% gaunt right this whole time!
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Fri May 14, 2010 8:30 pm |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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These army lists are based around the one in the 5th edition rulebook by the way. on page218 if you mind to check. Yeahup so heres it.
HQ 234 Shas'O commander ---Plasma rifle ---Missle pod ---Multi tracker ---Stimulant injector
Shas'O commander ---Plasma rifle ---Missle pod ---Multi tracker
Elites: 154 -Team leader crisis suit ----plasma rifle ----missle pod ----targeting array ----HW multi-tracker
-Team leader crisis suit ----plasma rifle ----missle pod ----targeting array ----HW multi-tracker
Fast Attack: 324 -6 Pathfinders ---Devilfish -----disruption pod
-6 Pathfinders ---Devilfish -----disruption pod -----Seeker Missle
Troops: 675 -12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle
-12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle
-12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle
Heavy Support 610 -XV88 Broadside team --2 Broadside shas'ui ----targeting arrays --1 Broadside team leader ----targeting array ----HW drone controller ------shield drone
-Hammerhead Gunship ---Railgun ---smart missle system ---Multi tracker ---Target lock ---Flechette Discharger ---Disruption pod
-2 Sniper Drone Teams
In total it comes out to 1997 points.
I revised it, added in sniper drones cause they could be very useful plus they come with a markerlight. Also i added another group of firewarriors. Ummm lets see... oh i took out the bodyguards and the special character Farsight. the suits are more survivable when in seperate squads so your enemy cannot target all of them at once. let me know,, worse or better then the last list?
Tactics wise this time i figured the whole army moves together with the Firewarriors up front, pathfinders behind dropping seekermissles and adding to balistic skill, and the hammer head following around them. Plus the battlesuits taking the flanks or something. oh and the sniper teams will pin and pick off little things from the flanks also. The broadsides still stay in the back and provide long range firepower on big targets. Well. let me know what you think.
Thanks.
_________________ Tau Empire-2000pts
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Soul_Stryder
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Post subject: Re: 2000pt army list. Posted: Mon May 17, 2010 11:27 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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1) Why upgrade a single suit to be a team leader? 2) Why take 2 Commanders? Better just to take the 1 and save the extra points on another 2-3 suits for Elites.
Other'n that, not too bad.
_________________ ***2008 Moderator of the Year***
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Mon May 17, 2010 6:37 pm |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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you would upgrade them to team leaders because they can then access the wargear, thus hard-wired items. Battlesuits are only good when they can used hard-wired stuff in my opinion. And 2 commanders also are used instead of having 2 more regular battlesuits because they're better and will be put to use like normal battlesuits.
_________________ Tau Empire-2000pts
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Soul_Stryder
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Post subject: Re: 2000pt army list. Posted: Tue May 18, 2010 12:59 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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2 or 3 suits are WAY better then a commander. they get 2-3x as much fire, and with your Markerlights, they'll be just as accurate. Likewise, the "Leaders" don't really need targeting arrays; dropping them, and the Leader upgrade, could provide points for more bodies, who can also take more benefit from the Markerlights (which are a reason to go with big squads instead of little ones)
_________________ ***2008 Moderator of the Year***
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Tue May 18, 2010 3:22 am |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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that is very true. i will consider myself owned. hah. now... so what should i change? make it so there's only one crisis leader? since i'm required to have one? make him join one of the battlsuit teams?
Alright. heres what i've got for the crisis scenario.
HQ: 87 Shas'el commander ---Plasma rifle ---Missile pod ---Multi tracker
Elites: 310 -3 Man Crisis suit team ----plasma rifle ----missle pod ----Multi-tracker
-2 Man Crisis suit team ----plasma rifle ----missle pod ----Multi-tracker
Fast Attack: 324 -6 Pathfinders ---Devilfish -----disruption pod
-6 Pathfinders ---Devilfish -----disruption pod -----Seeker Missle
Troops: 675 -12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle
-12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle
-12 Fire Warriors ---Pulse rifles ---1 being a shas'ui ---Devilfish -----Disruption pod -----Seeker missle
Heavy Support 610 -XV88 Broadside team --2 Broadside shas'ui ----targeting arrays --1 Broadside team leader ----targeting array ----HW drone controller ------shield drone
-Hammerhead Gunship ---Railgun ---smart missle system ---Multi tracker ---Target lock ---Flechette Discharger ---Disruption pod
-2 Sniper Drone Teams
Alright. So i took out the other commander, shaved down the first commander, then i made 2 squads of crisis suits one 3 and one 2 then i'll add my commander to one of those squads as an independent character. And yeah pretty much everything else stays the same. Whattaya think?
_________________ Tau Empire-2000pts
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Soul_Stryder
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Post subject: Re: 2000pt army list. Posted: Tue May 18, 2010 11:31 am |
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| Gork |
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Joined: Sat Oct 22, 2005 1:49 pm Posts: 29147 Location: Pennsylvania
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much better; I'd say she's ready for a playtest or 2!
_________________ ***2008 Moderator of the Year***
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taukick@ass
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Post subject: Re: 2000pt army list. Posted: Tue May 18, 2010 7:21 pm |
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| Big Grunt |
Joined: Tue Aug 26, 2008 2:47 pm Posts: 154
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wohooooo!!
_________________ Tau Empire-2000pts
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